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MASTERMINE

Changelog

1.16

Changed

  • Removed the temporary Mastermine Wrapped feature
  • Redesigned the pause menu so it can't be peeked-through for a sneaky advantage
  • The game now automatically pauses when sent to the app switcher on mobile

Fixed

  • Fixed false flags glowing after the end of the game

1.15

Added

  • Mastermine Wrapped! A new way to check out and share your stats over the past year

Fixed

  • Fixed text overflow in-game when holding tonnes of power-ups

1.14

Added

  • Daily Leaderboards! Compete in 24 hour races to the top, reset each midnight

Changed

  • Players aren't shown "What's New" until they've solved more than 5 cubes
  • Clarified the "Out on Steam" page to reflect that Mastermine PC is no longer "new"

Fixed

  • Leaderboard size picker's dropdown arrow now correctly flips while open

1.13

This update includes suggestions from Discord user Arthur Kemwick

Added

  • An entirely new, redesigned menu for PC!
  • Prompt for non-obvious PC controls like F2/Cmd+R for reload in Controls menu

Changed

  • The price of Mastermine PRO is now displayed in your local currency
  • The game no longer auto-switches to the Premium skin after purchasing PRO

Fixed

  • Fixed Android not restoring purchases in some scenarios

1.12.1

This update includes suggestions from Discord users stitics, Llama & lockedreams, and email users Koutheir and Eryan

Added

  • "F2" is now a shortcut for retry, like in classic Minesweeper
  • On iOS, you can now see the Status Bar (time, battery, WiFi, etc.) in-game
  • The game will now catch corrupted Campaign saves and automatically restart the Campaign level

Changed

  • Changed to a new app icon!
  • Dramatically reduced CPU usage on PC
  • Errors are handled better, causing less unexpected behaviour in-game
  • Adjusted audio mixing & volume ducking

Fixed

  • Fixed a bug that was leaving some players stuck in Campaign
  • Fixed accidentally revealing blocks below powerup buttons on PC
  • Fixed a rare race in restoring purchases
  • Fixed buggy scrolling in the leaderboard size picker

1.12

Added

  • Added a new option to disable seeing through the centre of the cube
  • [Mobile] Dramatically improved the smoothness of the game, especially on ProMotion displays
  • [Steam] Added the option to bind "Drag/Rotate cube" to any button
  • [Steam] Added the ability to bind Mouse 4/5 (Forward/Backward) to any control
  • [Steam] Added the ability to use the "A"/"D" keys to roll the cube

1.11.2

Changed

  • Improved leaderboard reliability

Fixed

  • Fixed Sandbox sometimes incorrectly showing up in Unlocks
  • Fixed multiple challenge typos
  • [Android] Fixed a rare bug that could cause a small percentage of players to lose progress

1.11.1

Added

  • Added a screen letting players know that the game is coming to Steam

Changed

  • Improved display of "What's New" banner images on non-16:9 displays
  • Removed the Halloween challenge (it still registers as completed for players that finished it)

Fixed

  • Fixed a networking-related bug
  • Fixed a layout bug in the "LEVEL X" unlockable markers on thin iPhones
  • Fixed an "exellent" typo in the Lightning Clear challenge
  • Fixed a rare network-related race condition
  • Improved reliability of the leaderboard

1.11

This update includes suggestions from Discord user Merridew & email user kooostia16

Added

  • Custom Skins! Create, share & download custom texture packs for the game
  • The Level Stars screen is now skippable at any point during its animation
  • Added a clear success message when syncing records is complete

Fixed

  • Fixed an issue with the Quadrilogy challenge not counting
  • Fixed Time Crisis bar showing after death on iPhones with notches
  • Fixed the 'Restore Purchases' button being out of reach on iPhones with notches
  • Fixed off-center 'Fetching sizes...' text on thin phones
  • Fixed a bug affecting the timer when pausing the game
  • Fixed typo in Mastermine completion star bonus
  • Fixed leaderboard picker's scrolling too far on PC
  • Fixed a bug when pausing then resuming after exploding
  • Fixed the player not being centred in the Leaderboard Viewer if they had an identical time to someone else

Changed

  • Removed festive cheer
  • Changed the shop icon to make it look less like a "real money" store
  • Changed the splash screen background to true black to blend in with OLED displays

1.10

This update includes suggestions from Discord user Merridew

Added

  • Added the "12 days of Mastermine" holiday-themed event, feat. a skin, snow & new music
  • Added 12 days of daily challenges with their own 24hr leaderboards

Fixed

  • Corrected a typo in Sonar's store description
  • Fixed message box layout issues on thin devices
  • Scroll height in the leaderboard viewer's size picker is now measured accurately, eliminating overscroll

1.9

This update includes suggestions from the following Discord users: Llama, CraigVisnovec, Bem Stokes, plott84, godkill2, Faf~, stitics, lu1smirandaa

Added

  • Added a 'flag count' option
  • Added the time taken so far to all end-game dialogs
  • Added an option to disable autosaving on slow devices
  • Added a dialog explaining why a solve time was rejected if the client is out of date

Fixed

  • Fixed a bug allowing you to flag after exploding on PC
  • Fixed offline solves not saving for reupload if quit within 30s
  • Fixed a custom picker layout issue on iPad
  • Fixed the layout of the level stars screen on thin devices
  • Fixed a very rare GPU-based performance issue on low-end Android phones
  • Fixed the cube being 1-2 pixels off centre in both axes
  • Credited a song missing from the Legal section

Changed

  • False flags now pulse after death
  • Improved performance of the explosion animation on large cubes
  • Improved "randomness" of Campaign spawn patterns
  • Improved performance of autosaving on older devices
  • Zoomed-out the starting camera for thinner devices

1.8

Fixed

  • Fixed a resume state bug causing inaccurate leaderboard times

1.7

Added

  • Added new music by artist Lyvo
  • Added "Resume states" - saved solves for gamemodes other than Campaign
  • Added a custom cube size picker

Fixed

  • Fixed a freeze when loading large Campaign levels

Changed

  • Changed the amount of credits per level up to 1,000 from 10,000
  • Changed backend code to have the leaderboard load 10x faster!

1.6.3

Added

  • Added a photosensitivity warning when enabling lightning

Fixed

  • Fixed SFX slider not affecting lightning volume

Changed

  • Stopped setting new users to the Halloween skin by default

1.6.2

Fixed

  • Fixed a Discord integration bug causing inaccurate leaderboard times

1.6.1

This version was not published, as a bug was found during the App Store review period

v1.6

This update includes suggestions from the following Discord users: CraigVisnovec, elp, gooey and 13x666

Added

  • Added the "Halloween" event skin!
  • Added "The Great Pumpkin" challenge

Fixed

  • Fixed a bug with the In-App-Purchase implementation

Changed

  • Adjusted the solve percentage calculation to make it more representative

v1.5

This update includes suggestions from the following Reddit users: Spovik, TheLlamaOverlord, SablePear, abafaba, Moebius_Pizza, SpiffyWalrus, phil_gk, home-and-auto, Crimsonfoxy, londovir69, byroncoughlin, BlackNovaYZFR1, SanguinePar, ajwest, GuyWithoutAHat, Easy_Money_

Added

  • Mines no longer have to be flagged to clear the cube, just reveal the safe spaces
  • Controls are much more customisable
  • Added "Chording" - advanced clearing technique explained here
  • Added a "What's new" screen, with prompts to join the Discord and try the PC version
  • Leaderboard now displays its total length eg. "1,000 total records"
  • Leaderboard now displays your world percentile
  • PRO players show in gold on the leaderboard
  • Translucent flags now show over mines which weren't revealed before finishing the game
  • Settings buttons now have descriptive icons
  • Added "Community Links" section to Settings
  • Added a toggle for disabling vibration & haptics
  • Manage Data Privacy button is more obvious about its loading & shows errors

Fixed

  • Removed a failed control safety feature which many players mistook for a bug
  • Leaderboard viewer scrolls to the top when switching sizes
  • PRO In-App Purchase has been made more stable, with more descriptive errors
  • Leaderboard doesn't render when offscreen (better for performance)
  • Fixed a soft-lock when opening leaderboard size picker with a bad connection
  • Fixed duplicate leaderboards appearing when loading on a bad connection

Changed

  • "Absolute Certainty" has changed to "Flagless victory"
  • "Thank you!" shows for a shorter period after purchasing PRO
  • The shininess of the "Premium" skin has been increased

v1.4

Added

  • PC, Mac and Linux support with mouse controls & widescreen menus
  • Solve times that fail to submit are saved and submitted later
  • Icons showing which platform a leaderboard record was played on
  • Music & new sound effects
  • Support for the Android back button in all menus
  • Indicator for if a run is valid on the Leaderboards
  • Account merging feature for playing with the same account on multiple devices

Fixed

  • In-app-purchase not working on the App Store version
  • Cube would lag if retried during the explosion animation
  • Leaderboard displaying in the wrong font
  • Cubes on the menu were lit improperly
  • Unused lifesaver would carry between levels of Campaign
  • Drag sensitivity label always reading 1x when opening Settings
  • A display issue when you were the only person with a record for a certain size
  • Game timer would start running again if you pause then unpause after finishing a game
  • Time Crisis "time remaining" bar was the wrong colour in Dark Theme.
  • Leaderboard viewer opening from the wrong side of the menu
  • Menu Leaderboard viewer showing "Couldn't submit your score" on a network error
  • Disabled V-Sync by default, reducing input lag
  • Improved UI scaling on square-ish devices like iPads
  • Valid Campaign runs not counting on the leaderboards
  • Disallowed Rich Text in leaderboard names to prevent abuse
  • Lifesaver didn't play the bomb explosion sound

Changed

  • Added game client version to the Settings screen
  • Clarified the privacy policy

v1.3

v1.3 was the first version of the game to be released on the App Store for iOS & iPad OS

Added

  • Optional in-game timer
  • Number of mines/blocks under each difficulty
  • Profanity filter for leaderboard names
  • Additional data privacy settings

Fixed

  • Softlock on the level-up screen in rare conditions
  • Lighting bug in Time Crisis
  • Leaderboard viewer not showing 'Loading...' when reloading records
  • Display issue if you were first or last on the leaderboard
  • Leaderboard viewer size picker being out of order
  • Game hanging when a server-side error occured

Changed

  • Added a grace period between a tap and a hold to prevent accidental reveals

v1.2

Added

  • Leaderboard viewer on the main menu
  • Retry button in the pause menu

Fixed

  • Players can now skip the star screen if they didn't level up

Changed

  • 'Next' is now 'Retry' after a failed solve attempt

v1.1

v1.1 was the first public version, releasing on Google Play for Android phones

Added

  • Replay Tutorial button
  • "Absolute Certainty" bonus + related challenges
  • In-app-purchase implementation
  • Reversed control scheme
  • Prompt for changing your leaderboard name from 'Anonymous'

Fixed

  • Display bug with the Mastermine PRO ad
  • Campaign rewards being handed out multiple times
  • Campaign not always submitting record times
  • 'Sparta' theme menu textures were missing

Changed

  • Enlarged hard-to-press pause button hitbox
  • Players now only have one leaderboard record per cube size
  • Clarified leaderboard error text
  • Re-ordered challenges by difficulty rather than grouping similar tasks

v1.0

v1.0 was a beta release given to early players before the game released

Game & site created by Adam Soutar

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