MASTERMINE
Changelog
1.14
Added
- Daily Leaderboards! Compete in 24 hour races to the top, reset each midnight
Changed
- Players aren't shown "What's New" until they've solved more than 5 cubes
- Clarified the "Out on Steam" page to reflect that Mastermine PC is no longer "new"
Fixed
- Leaderboard size picker's dropdown arrow now correctly flips while open
1.13
This update includes suggestions from Discord user Arthur Kemwick
Added
- An entirely new, redesigned menu for PC!
- Prompt for non-obvious PC controls like F2/Cmd+R for reload in Controls menu
Changed
- The price of Mastermine PRO is now displayed in your local currency
- The game no longer auto-switches to the Premium skin after purchasing PRO
Fixed
- Fixed Android not restoring purchases in some scenarios
1.12.1
This update includes suggestions from Discord users stitics, Llama & lockedreams, and email users Koutheir and Eryan
Added
- "F2" is now a shortcut for retry, like in classic Minesweeper
- On iOS, you can now see the Status Bar (time, battery, WiFi, etc.) in-game
- The game will now catch corrupted Campaign saves and automatically restart the Campaign level
Changed
- Changed to a new app icon!
- Dramatically reduced CPU usage on PC
- Errors are handled better, causing less unexpected behaviour in-game
- Adjusted audio mixing & volume ducking
Fixed
- Fixed a bug that was leaving some players stuck in Campaign
- Fixed accidentally revealing blocks below powerup buttons on PC
- Fixed a rare race in restoring purchases
- Fixed buggy scrolling in the leaderboard size picker
1.12
Added
- Added a new option to disable seeing through the centre of the cube
- [Mobile] Dramatically improved the smoothness of the game, especially on ProMotion displays
- [Steam] Added the option to bind "Drag/Rotate cube" to any button
- [Steam] Added the ability to bind Mouse 4/5 (Forward/Backward) to any control
- [Steam] Added the ability to use the "A"/"D" keys to roll the cube
1.11.2
Changed
- Improved leaderboard reliability
Fixed
- Fixed Sandbox sometimes incorrectly showing up in Unlocks
- Fixed multiple challenge typos
- [Android] Fixed a rare bug that could cause a small percentage of players to lose progress
1.11.1
Added
- Added a screen letting players know that the game is coming to Steam
Changed
- Improved display of "What's New" banner images on non-16:9 displays
- Removed the Halloween challenge (it still registers as completed for players that finished it)
Fixed
- Fixed a networking-related bug
- Fixed a layout bug in the "LEVEL X" unlockable markers on thin iPhones
- Fixed an "exellent" typo in the Lightning Clear challenge
- Fixed a rare network-related race condition
- Improved reliability of the leaderboard
1.11
This update includes suggestions from Discord user Merridew & email user kooostia16
Added
- Custom Skins! Create, share & download custom texture packs for the game
- The Level Stars screen is now skippable at any point during its animation
- Added a clear success message when syncing records is complete
Fixed
- Fixed an issue with the Quadrilogy challenge not counting
- Fixed Time Crisis bar showing after death on iPhones with notches
- Fixed the 'Restore Purchases' button being out of reach on iPhones with notches
- Fixed off-center 'Fetching sizes...' text on thin phones
- Fixed a bug affecting the timer when pausing the game
- Fixed typo in Mastermine completion star bonus
- Fixed leaderboard picker's scrolling too far on PC
- Fixed a bug when pausing then resuming after exploding
- Fixed the player not being centred in the Leaderboard Viewer if they had an identical time to someone else
Changed
- Removed festive cheer
- Changed the shop icon to make it look less like a "real money" store
- Changed the splash screen background to true black to blend in with OLED displays
1.10
This update includes suggestions from Discord user Merridew
Added
- Added the "12 days of Mastermine" holiday-themed event, feat. a skin, snow & new music
- Added 12 days of daily challenges with their own 24hr leaderboards
Fixed
- Corrected a typo in Sonar's store description
- Fixed message box layout issues on thin devices
- Scroll height in the leaderboard viewer's size picker is now measured accurately, eliminating overscroll
1.9
This update includes suggestions from the following Discord users: Llama, CraigVisnovec, Bem Stokes, plott84, godkill2, Faf~, stitics, lu1smirandaa
Added
- Added a 'flag count' option
- Added the time taken so far to all end-game dialogs
- Added an option to disable autosaving on slow devices
- Added a dialog explaining why a solve time was rejected if the client is out of date
Fixed
- Fixed a bug allowing you to flag after exploding on PC
- Fixed offline solves not saving for reupload if quit within 30s
- Fixed a custom picker layout issue on iPad
- Fixed the layout of the level stars screen on thin devices
- Fixed a very rare GPU-based performance issue on low-end Android phones
- Fixed the cube being 1-2 pixels off centre in both axes
- Credited a song missing from the Legal section
Changed
- False flags now pulse after death
- Improved performance of the explosion animation on large cubes
- Improved "randomness" of Campaign spawn patterns
- Improved performance of autosaving on older devices
- Zoomed-out the starting camera for thinner devices
1.8
Fixed
- Fixed a resume state bug causing inaccurate leaderboard times
1.7
Added
- Added new music by artist Lyvo
- Added "Resume states" - saved solves for gamemodes other than Campaign
- Added a custom cube size picker
Fixed
- Fixed a freeze when loading large Campaign levels
Changed
- Changed the amount of credits per level up to 1,000 from 10,000
- Changed backend code to have the leaderboard load 10x faster!
1.6.3
Added
- Added a photosensitivity warning when enabling lightning
Fixed
- Fixed SFX slider not affecting lightning volume
Changed
- Stopped setting new users to the Halloween skin by default
1.6.2
Fixed
- Fixed a Discord integration bug causing inaccurate leaderboard times
1.6.1
This version was not published, as a bug was found during the App Store review period
v1.6
This update includes suggestions from the following Discord users: CraigVisnovec, elp, gooey and 13x666
Added
- Added the "Halloween" event skin!
- Added "The Great Pumpkin" challenge
Fixed
- Fixed a bug with the In-App-Purchase implementation
Changed
- Adjusted the solve percentage calculation to make it more representative
v1.5
This update includes suggestions from the following Reddit users: Spovik, TheLlamaOverlord, SablePear, abafaba, Moebius_Pizza, SpiffyWalrus, phil_gk, home-and-auto, Crimsonfoxy, londovir69, byroncoughlin, BlackNovaYZFR1, SanguinePar, ajwest, GuyWithoutAHat, Easy_Money_
Added
- Mines no longer have to be flagged to clear the cube, just reveal the safe spaces
- Controls are much more customisable
- Added "Chording" - advanced clearing technique explained here
- Added a "What's new" screen, with prompts to join the Discord and try the PC version
- Leaderboard now displays its total length eg. "1,000 total records"
- Leaderboard now displays your world percentile
- PRO players show in gold on the leaderboard
- Translucent flags now show over mines which weren't revealed before finishing the game
- Settings buttons now have descriptive icons
- Added "Community Links" section to Settings
- Added a toggle for disabling vibration & haptics
- Manage Data Privacy button is more obvious about its loading & shows errors
Fixed
- Removed a failed control safety feature which many players mistook for a bug
- Leaderboard viewer scrolls to the top when switching sizes
- PRO In-App Purchase has been made more stable, with more descriptive errors
- Leaderboard doesn't render when offscreen (better for performance)
- Fixed a soft-lock when opening leaderboard size picker with a bad connection
- Fixed duplicate leaderboards appearing when loading on a bad connection
Changed
- "Absolute Certainty" has changed to "Flagless victory"
- "Thank you!" shows for a shorter period after purchasing PRO
- The shininess of the "Premium" skin has been increased
v1.4
Added
- PC, Mac and Linux support with mouse controls & widescreen menus
- Solve times that fail to submit are saved and submitted later
- Icons showing which platform a leaderboard record was played on
- Music & new sound effects
- Support for the Android back button in all menus
- Indicator for if a run is valid on the Leaderboards
- Account merging feature for playing with the same account on multiple devices
Fixed
- In-app-purchase not working on the App Store version
- Cube would lag if retried during the explosion animation
- Leaderboard displaying in the wrong font
- Cubes on the menu were lit improperly
- Unused lifesaver would carry between levels of Campaign
- Drag sensitivity label always reading 1x when opening Settings
- A display issue when you were the only person with a record for a certain size
- Game timer would start running again if you pause then unpause after finishing a game
- Time Crisis "time remaining" bar was the wrong colour in Dark Theme.
- Leaderboard viewer opening from the wrong side of the menu
- Menu Leaderboard viewer showing "Couldn't submit your score" on a network error
- Disabled V-Sync by default, reducing input lag
- Improved UI scaling on square-ish devices like iPads
- Valid Campaign runs not counting on the leaderboards
- Disallowed Rich Text in leaderboard names to prevent abuse
- Lifesaver didn't play the bomb explosion sound
Changed
- Added game client version to the Settings screen
- Clarified the privacy policy
v1.3
v1.3 was the first version of the game to be released on the App Store for iOS & iPad OS
Added
- Optional in-game timer
- Number of mines/blocks under each difficulty
- Profanity filter for leaderboard names
- Additional data privacy settings
Fixed
- Softlock on the level-up screen in rare conditions
- Lighting bug in Time Crisis
- Leaderboard viewer not showing 'Loading...' when reloading records
- Display issue if you were first or last on the leaderboard
- Leaderboard viewer size picker being out of order
- Game hanging when a server-side error occured
Changed
- Added a grace period between a tap and a hold to prevent accidental reveals
v1.2
Added
- Leaderboard viewer on the main menu
- Retry button in the pause menu
Fixed
- Players can now skip the star screen if they didn't level up
Changed
- 'Next' is now 'Retry' after a failed solve attempt
v1.1
v1.1 was the first public version, releasing on Google Play for Android phones
Added
- Replay Tutorial button
- "Absolute Certainty" bonus + related challenges
- In-app-purchase implementation
- Reversed control scheme
- Prompt for changing your leaderboard name from 'Anonymous'
Fixed
- Display bug with the Mastermine PRO ad
- Campaign rewards being handed out multiple times
- Campaign not always submitting record times
- 'Sparta' theme menu textures were missing
Changed
- Enlarged hard-to-press pause button hitbox
- Players now only have one leaderboard record per cube size
- Clarified leaderboard error text
- Re-ordered challenges by difficulty rather than grouping similar tasks
v1.0
v1.0 was a beta release given to early players before the game released